04-08-2015, 02:18 PM
(04-03-2015, 11:06 PM)recme Wrote: i gotta say, the overworld tileset doesnt really look all that great. it gets repetitive real fast and they are just absolutely boring to just look at. granted, desert (im assuming that whats this is) settings usually look bland and dull. even if thats the case, it still doesnt hurt to add a little of variety to the tiles.OK, gave it a shot and redid it.
I didn't know what the starting area really was in the first Zelda game(which is what this place is based on), since it looked a bit like a desert, but then there was an actual desert in the same game. So now the area is kind of a canyon.
I might remove the green rocks, since they don't seem to fit with the background now.
Also the weird Blue Mouse thing was going to be removed when Octorok was added, but there was no overworld enemies in Zelda 1 that didn't attack, which is kinda needed for a platformer. I plan on changing the way it looks into an actual Zelda enemy, though.
Also here is a screenshot from the multiplayer mode
In this mode, you choose 2 different characters and play the same story mode from the single player. You share the same inventory of items and upgrades, so you don't end up as a weirdly unbalanced team.
It was to up 4 players at one point, but I couldn't add enough characters to choose, so there'll be a bit of empty space on screen, but the game still works perfectly fine.