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Castlevania: Harmony of Despair data file info
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It's doable, and I was actually considering making something like that. The only issue is that for every .csr you'd have to convert it multiple times for every single palette of its corresponding .col. There are some empty palettes that I've seen, those would be skippable, but apart from that there's no way to detect which .csr works with which palettes, so it'd just make one image for each. That said, doing that and then deleting the ones you don't want is still more efficient than checking each one manually in TiledGGD.

If that's OK, then I can probably whip something up tomorrow. Unless John would prefer to, I don't mind either way.
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RE: Castlevania: Harmony of Despair data file info - by puggsoy - 04-11-2015, 05:32 AM

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