(04-14-2015, 12:03 PM)Ark Kuvis Wrote: I also wanted to comment on Recme's post- the Donkey Kong games were designed without Health Meters to keep you immersed in the level. There were no menus obstructing your view of any particular stage, it was designed so you can appreciate the level.
At this moment I just realized the entire purpose of a tag-partner in the SNES DKC games was to function as the lifebar
Diddy Kong was the lifebar
don't even reason with me that "oh well you see kosheh dixie's attributes are different to diddy and" NO they're the lifebar. it's extremely obvious when you're using roided-up Squawks in DKC2 and your characters immediately because giant dingleberry hitboxes
* Kosheh 's head explodes