Hmh, weird that the values they change between files, but it's great if it's stored in the palette file so it can easily be multiplied in the fly.
Is it okay if I'll add your program to the main post?
Also, I uploaded the sprite files and linked them to the main post, in two variations. One having the stage and menu surfaces included which take 100mb on their own, and the other only having the sprites which only takes about 10mb. If there are problems with the fact that I upload the sprites (Not allowed to this site), please let me know. I didn't include music, or other crucial data to launch the game, so the zipped files cannot be run on the system/emulator.
Edit: Hmh, still some file oddities. Seemingly some files, possibly ones that are direct copies or from older developement time, give errors still, this time the CSR files. See DRA3 from boss folder or arlau from enemy folder as an example.
Converting DRA3/F_DRA3E.CSR
Invalid .csr header for DRA3/F_DRA3E.CSR!
Is it okay if I'll add your program to the main post?
Also, I uploaded the sprite files and linked them to the main post, in two variations. One having the stage and menu surfaces included which take 100mb on their own, and the other only having the sprites which only takes about 10mb. If there are problems with the fact that I upload the sprites (Not allowed to this site), please let me know. I didn't include music, or other crucial data to launch the game, so the zipped files cannot be run on the system/emulator.
Edit: Hmh, still some file oddities. Seemingly some files, possibly ones that are direct copies or from older developement time, give errors still, this time the CSR files. See DRA3 from boss folder or arlau from enemy folder as an example.
Converting DRA3/F_DRA3E.CSR
Invalid .csr header for DRA3/F_DRA3E.CSR!