04-14-2015, 09:14 PM
(04-13-2015, 01:45 PM)daemoth Wrote: Really interesting program! It could be really useful!
Here are some things i thought that could be useful too:
Load files to sprite sheet: You select multiple files, and the program allign them on a single image with the given number of collumn and row, spacing between each image etc. This could be useful when your using a macro and you end up having 100 files with a single sprites on each.
Instant Animator: Find each sprite on the sheet, and display each of them, one after the other, in a panel. Of course, this would never be as perfect as the original animation, but it could be useful to see if there are missing frame or other errors. Maybe it could even create a gif out of it?
Background remover: Remove the background leaving only the sprites. Would only work if the sprites have an basic outline.
1, could probably do that, if they're all the same dimensions. 2, do you mean on a grid or finding them in one of the layouts typically used here? 3, I could see that being done with outlined sprites, yeah, but hollow parts or things that partially overlap would likely cause problems. Though, it might help if it were to search for a particular palette.
(04-13-2015, 08:39 PM)puggsoy Wrote: Seem like some pretty neat tools. I'm curious how Palomine works, how do you calculate the "closest" colour?
It makes a list of the color palette and sorts it, then finds the colors on the palette that the pixel in question fits between and checks the difference to see which one it's closer to. Of course, different sorting methods cause different results, so I'll have to make options for which one to use in order to get the best results.
(04-14-2015, 05:04 AM)Sketchasaurus Wrote: Animation organizer/compiler: compile sprite sheets with a specific animation order (idle, walk, run, etc) either from gifs or saved folders (or by importing each frame manually)
Not quite sure how that would work, unless I were to program it to actually recognize shapes of characters and figure out what goes where, but in some cases, even humans can't do that.