04-15-2015, 12:17 PM
(This post was last modified: 04-15-2015, 12:23 PM by Jermungandr.)
Shadow Ball also doesn't appear to zig-zag as much. But it has been a while since I've played him in Melee, so maybe I'm just remembering wrong.
[EDIT] Actually I think the weirdest thing about Mewtwo's Shadow Ball not hurting anyone during charge anymore is that he still continues to hold it out after it's reached full charge, which he will do indefinitely until you push a button to either fire or store it. This action actually served a purpose before, since you could use it to hinder other characters just by creating a field of harm, but now there's no point to it other than forcing the player to perform a second action in order to put it away. If they're going to take away the charge-damage, he should just automatically pocket it once it reaches full charge like Samus does.
[EDIT] Actually I think the weirdest thing about Mewtwo's Shadow Ball not hurting anyone during charge anymore is that he still continues to hold it out after it's reached full charge, which he will do indefinitely until you push a button to either fire or store it. This action actually served a purpose before, since you could use it to hinder other characters just by creating a field of harm, but now there's no point to it other than forcing the player to perform a second action in order to put it away. If they're going to take away the charge-damage, he should just automatically pocket it once it reaches full charge like Samus does.