Your bit of advice reminds me of a similar bit of advice Cyberguy will benefit from, Gors.
I think it's better to rough out the animations first and overall do baby steps instead of doing everything at once. Whether you use solid, basic shapes or rough, sketchy blobs, don't jump right into applying the detail. That way, when something looks wrong, you'll be able to correct it in a state where applying such a change won't cause you to rip out too many hairs.
I think it's better to rough out the animations first and overall do baby steps instead of doing everything at once. Whether you use solid, basic shapes or rough, sketchy blobs, don't jump right into applying the detail. That way, when something looks wrong, you'll be able to correct it in a state where applying such a change won't cause you to rip out too many hairs.