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The Legend Zelda: Zero Quest[WIP]
#16
Ooh, sounds like the nether in Minecraft. And I'm glad the vertical doors act like air ducts when you go through them; solves a pretty big issue that the Zelda 2 dungeons brought up, that being there's too much horizontal traversal. I probably would have used ladders, but ducts add variety.

[EDIT]
Noticing how frequently it happens, I swear, I'm not being the first on new pages on purpose. XD
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Thanked by: E-Man, Neweegee


Messages In This Thread
The Legend Zelda: Zero Quest[WIP] - by Neweegee - 04-01-2015, 01:58 PM
RE: The Legend Zelda: Zero Quest[WIP] - by E-Man - 04-01-2015, 02:08 PM
RE: The Legend Zelda: Zero Quest[WIP] - by E-Man - 04-01-2015, 05:20 PM
RE: The Legend Zelda: Zero Quest[WIP] - by recme - 04-03-2015, 11:06 PM
RE: The Legend Zelda: Zero Quest[WIP] - by recme - 04-08-2015, 05:07 PM
RE: The Legend Zelda: Zero Quest[WIP] - by Kelvin - 04-12-2015, 09:53 PM
RE: The Legend Zelda: Zero Quest[WIP] - by E-Man - 04-13-2015, 06:06 AM
RE: The Legend Zelda: Zero Quest[WIP] - by Kelvin - 04-16-2015, 07:49 PM
RE: The Legend Zelda: Zero Quest[WIP] - by Kelvin - 05-02-2015, 09:29 AM
RE: The Legend Zelda: Zero Quest[WIP] - by Jaharl - 05-02-2015, 09:54 AM

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