05-05-2015, 10:24 PM
I am not a huge fan of Banjo-Kazooie, but I have to admit that in comparison to Mario 64, the game feels much more like it's tailored to your abilities, not to mention has much more focused level design in general. In Mario a lot of the levels just seem very random and sporadic, like they weren't designed around Mario but rather around what the developers wanted to see if they could get away with. The game really feels like a huge series of test-stages rather than a full fledged game, especially the further you get into it. TO BE FAIR THOUGH; the game WAS all about experimenting with a new medium, so that is kind of to be expected. It's not like a lot of early NES platformers made any lick of sense.