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BLOODSTAINED - Koji Igarashi's Newest Project Unveiled
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Some games do get better with limiting moves though - after all if the game is designed to be played this way, it isn't bad. Giving the player too much freedom can ruin the experience, and I believe Castlevania does that just fine.

You can crouch and attack, climb ladders up and down and attack while doing so. In newer games you can avoid some damage knockback by crouching, too, giving you some protection.

Basically it's like chess: it isn't a bad game just becuse the pieces are confined in a grid.
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RE: Koji Igarashi's Newest Project - SWORD OR WHIP? - by Gors - 05-06-2015, 03:15 PM

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