That's all they really need to do. There are plenty of ways to design a game based around solid control. All it requires is some careful planning. The stiffer you make your controls, the less players are likely to play your game. However, the tighter you make the controls, the more people are likely to play it, simply because it's fun to play and really immersive when you've total control of your character. As AVGN said on Super Castlevania IV, "It's as if you ARE Simon Belmont, and can make him do anything."
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BLOODSTAINED - Koji Igarashi's Newest Project Unveiled
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