05-11-2015, 07:35 AM
I had forgotten to put libpng.dll into the debug folder, since VC++ can't just use one folder and stick with it, so it's loading now. I'm getting an access violation, however, so I think it might have something to do with the direct pixel manipulation, making me think I missed a step somewhere. I'll check out my old code I did for XYG and see what I missed, but I have a good feeling I'm about to make this work. Thanks for the advice, all. If it turns out it's still not loading properly, I'll try making it just load a local "input.png", and then have the GUI automatically handle renaming a temporary file in the EXE path, which should handle everything.