05-13-2015, 05:30 PM
(05-13-2015, 04:54 PM)Kelvin Wrote:
Two characters from a minigame I'm working on for a friend. You play as the teeny dragon, Hida, and try to outrun the chasing gryphon, Sveti, as long as you can.
While I understand what you were going for, the blur effect is probably not needed. Just go with a more upturned wing on more of a downswing, and it should get the effect across just fine if that frame is fast enough in comparison to the others.