05-14-2015, 04:20 AM
(This post was last modified: 05-14-2015, 04:55 AM by TrinitroMan.)
Already tried. Blender would give me an error when trying to read the exported DAE file (exported it with BrawlBox).
And keep in mind I want to keep texture mapping, bones, rigging and stuff as well.
And most importantly: I want to be able to use the models on things like Unity.
And keep in mind I want to keep texture mapping, bones, rigging and stuff as well.
And most importantly: I want to be able to use the models on things like Unity.