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Ripping MDL0/PAC Brawl models
#11
(05-15-2015, 08:31 AM)TrinitroMan Wrote: Okay, so Noesis can display the DAE models from BrawlBox just fine, but it cannot display any textures, appearing as a white shape instead (a recognizable shape though, because there are no corruptions like in BRRES Viewer). And it gets to keep it like that when exported to OBJ.
What now?

There's a options, you don't see the boxes?? (Something said .obj, just click on it)

And yeah, there's no texture, you have to add it by yourself in 3D program. There should be a selected texture groups, if a model doesn't count many texture groups. (I'm note that, I'm not using the Blender)

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Messages In This Thread
Ripping MDL0/PAC Brawl models - by TrinitroMan - 05-13-2015, 01:48 AM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-13-2015, 03:12 PM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-13-2015, 08:57 PM
RE: Ripping MDL0/PAC Brawl models - by RatchetMario - 05-15-2015, 10:06 AM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-16-2015, 02:32 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-17-2015, 02:15 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-17-2015, 03:27 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-20-2015, 07:13 AM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-20-2015, 10:41 AM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-23-2015, 10:14 AM

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