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Ripping MDL0/PAC Brawl models
#19
even when you rip the the MDL0's to DAE then to FBX, its gonna keep its texture mapping, so ur still safe when you re-apply the texture onto its mesh.
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Ripping MDL0/PAC Brawl models - by TrinitroMan - 05-13-2015, 01:48 AM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-13-2015, 03:12 PM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-13-2015, 08:57 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-16-2015, 02:32 PM
RE: Ripping MDL0/PAC Brawl models - by Demonslayerx8 - 05-17-2015, 06:21 AM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-17-2015, 02:15 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-17-2015, 03:27 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-20-2015, 07:13 AM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-20-2015, 10:41 AM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-23-2015, 10:14 AM

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