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BLOODSTAINED - Koji Igarashi's Newest Project Unveiled
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(05-17-2015, 11:47 AM)Koh Wrote: It doesn't matter in regards to games like chess, checkers, or strategy games.  With those games, you literally have all day to sit there and plan each move.  If you leave the game for 3 hours, and come back, the game's state has not changed.

Someone's never heard of speed chess.

[Image: speed-chess-clock.jpg]

In all seriousness though, you are correct that Chess does not necessarily require fast thinking. However, what you are ignoring is the fact that the thing that is comparable to chess is the rigidity, and not just to the player.

The rigid nature of the game means that when you perform an action, you will have a similar reaction every time. Enemies have predictable, if difficult patterns, no different than chess. This applies to ALL enemies. Medusa heads are only considered difficult because their pattern is trickier than an enemy who walks straight at you, and they can usually indefinitely respawn. It is basically like competing against a never-ending line of Bishops in chess, but the Bishops zig-zag, can only go forward and there is only one spawned at a time from a specific spot.

You also complain about the absurd difficulty of bosses like Death. Even they have their crippling weaknesses, you just have to be skillful enough to exploit them:



Basically what this strategy entails is 1) Finding the holy water. 2) KEEPING the Holy Water, which means you cannot die throughout the stage. 3) Finding at least a II Block, which allows you to throw two at a time. and 4) Reaching the boss without losing too many hearts to use the strategy. So even then, not easy, but a strategy nonetheless.


What this is boiling down to is that this game is just not for you, which is fine. If you added Contra-like controls and weapon freedom to the game, it would be like letting one player in chess use a remote controlled car as their piece and allowed them to run over all the other pieces they liked at their leisure. And if you argue that both players could just use the car instead, then that's a completely different game.
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RE: BLOODSTAINED - Koji Igarashi's Newest Project Unveiled - by TomGuycott - 05-17-2015, 02:18 PM

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