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Ripping MDL0/PAC Brawl models
#27
Thanks for the help. I managed to make the model display on Blender, but:
[Image: DDzqhtN.png]
I highly doubt that's how her skeleton was supossed to look like. And yes, I was indeed using the Flip UV feature of Noesis before exporting.
Before I did that, I exported it without that feature, and the skeleton didn't really looked better than the one I have now...
But yeah, I can definitely see the texture mapping now.
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Messages In This Thread
Ripping MDL0/PAC Brawl models - by TrinitroMan - 05-13-2015, 01:48 AM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-13-2015, 03:12 PM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-13-2015, 08:57 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-16-2015, 02:32 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-17-2015, 02:15 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-17-2015, 03:27 PM
RE: Ripping MDL0/PAC Brawl models - by TrinitroMan - 05-18-2015, 01:28 AM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-20-2015, 07:13 AM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-20-2015, 10:41 AM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-23-2015, 10:14 AM

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