05-19-2015, 10:09 PM
News May 19, 2015:
The forward and back attacks can be replaced with the neutral attacks (normal punch or kicks). There only really needs to be one special for consistency between characters. Status effects (burnt, electrocuted, etc) and the variations of getting hit can all be replaced with the normal Hit animation. Although, due to game mechanics, Knocked Down (Face plant) and getting back up are still required.
As a result of the scrapped features, only the bare minimal of the game is needed to be coded. Which means that I only have to finish the fighting system and add content. As of today, I've finally supported working grabs and throws. Fighting-wise, I just have to support defending and cancelling out equivalent attacks that connect. After I'm sure the fighting system is done and stable, I will work on the menus and content. At that point, I'll probably restart a frequently updated devlog.
If you have any questions, feel free to ask.
- Required character animation count has been reduced to ~20 animations instead of the ~40 animations.
- Input Buffering, Online, AI, Story/Arcade Mode, Community Customization, Main Menu, and Options Menu are scrapped due to non existent community interest and lack of content. Each take a lot of time and hard work and the benefits are non existent, thus they will no longer be supported.
- Only Player Vs Player battles will be supported
- Idle
- Walk Forward
- Walk Backward
- Duck
- Jump
- Fall
- Punch 1
- Kick 1
- Duck Punch
- Duck Kick
- Jump Punch
- Jump Kick
- Special 1 (can be offensive, defensive, healing ,etc)
- Grab
- Grab Attack
- Throw
- Standing Defend
- Duck Defend
- Air Defend
- Hit
- Knock Down (Face plant)
- Get Back Up
The forward and back attacks can be replaced with the neutral attacks (normal punch or kicks). There only really needs to be one special for consistency between characters. Status effects (burnt, electrocuted, etc) and the variations of getting hit can all be replaced with the normal Hit animation. Although, due to game mechanics, Knocked Down (Face plant) and getting back up are still required.
As a result of the scrapped features, only the bare minimal of the game is needed to be coded. Which means that I only have to finish the fighting system and add content. As of today, I've finally supported working grabs and throws. Fighting-wise, I just have to support defending and cancelling out equivalent attacks that connect. After I'm sure the fighting system is done and stable, I will work on the menus and content. At that point, I'll probably restart a frequently updated devlog.
If you have any questions, feel free to ask.