05-21-2015, 04:18 PM
Gameplay: If the game has something that interests me, I'll be drawn to it. Hyrule Warriors for example was a clear Dynasty Warriors like game, and I used to love those games. Heck, I even have Dynasty Warriors 8 on PC.
Past experiences: When I have good experiences with a game before, I'll keep on purchasing them, or similar products of equal quality. The Incredible Machines was a really great franchises, so when I heard the creators of these games started a new studio to create Contraption Maker, I jumped on it as soon as it was available, no regrets.
Potential: Whenever a game is in clear alpha or beta, I mostly just look at what the game could become. Doesn't mean it necessarily will be anything like it, also doesn't mean it will live up to its expectation, but if I feel like it might be worth my money I'll give it some. Minecraft I didn't just purchase for the gameplay that was there, I purchased for the gameplay that could be, and I have to say I got a lot of fun out of it.
The protagonist is a female who wears glasses: Yeah, that was actually the main reason I installed the Blackwell Legacy, and I've played all installments since then. Rosangela Blackwell has grown a lot on me, and I really felt a hole in my life when the series ended. And that's something that ties with the next point.
Emotional attachment: If a game can make you come back to it because of its protagonist, because you feel for them, feel with them, it definitely is a game worth playing. Now I haven't played any of the newer Telltale Games games, but the one series I loved was Tales of Monkey Island. The series started at a point where Guybrush was basically older and wiser, more mature, and even through his wackiness, it showed. It made his struggle all the more real.
Fun: If a game is looking to be fun to play, I'll get it. Super Smash Bros. is one of my favorite gaming franchises, and that's only because I had a lot of fun with it, even without friends. Not that I don't play it with friends, but it's still fun either way.
Past experiences: When I have good experiences with a game before, I'll keep on purchasing them, or similar products of equal quality. The Incredible Machines was a really great franchises, so when I heard the creators of these games started a new studio to create Contraption Maker, I jumped on it as soon as it was available, no regrets.
Potential: Whenever a game is in clear alpha or beta, I mostly just look at what the game could become. Doesn't mean it necessarily will be anything like it, also doesn't mean it will live up to its expectation, but if I feel like it might be worth my money I'll give it some. Minecraft I didn't just purchase for the gameplay that was there, I purchased for the gameplay that could be, and I have to say I got a lot of fun out of it.
The protagonist is a female who wears glasses: Yeah, that was actually the main reason I installed the Blackwell Legacy, and I've played all installments since then. Rosangela Blackwell has grown a lot on me, and I really felt a hole in my life when the series ended. And that's something that ties with the next point.
Emotional attachment: If a game can make you come back to it because of its protagonist, because you feel for them, feel with them, it definitely is a game worth playing. Now I haven't played any of the newer Telltale Games games, but the one series I loved was Tales of Monkey Island. The series started at a point where Guybrush was basically older and wiser, more mature, and even through his wackiness, it showed. It made his struggle all the more real.
Fun: If a game is looking to be fun to play, I'll get it. Super Smash Bros. is one of my favorite gaming franchises, and that's only because I had a lot of fun with it, even without friends. Not that I don't play it with friends, but it's still fun either way.