I also thought this may be helpful for general use.
I added a "3DS" mode for TiledGGD.
First off let me say that I do not know C# at all, so I do not know if I broke anything when making these changes. I had to redo the "tiled" system it had.
I don't even have an ide or anything, I just edited the code in notepad and compiled with msbuild
So yeah, it might break, and if it does, I probably won't know how to fix it.
And the 3ds mode only works on 4BPP graphics and higher. I don't think the 3ds really uses 2bpp or 1bpp.
Download
An example of the new mode:
Linear Tiled 3DS
I think it can be helpful for figuring out the setting for certain graphics, and even ripping a few.
It may also be useful to add more color modes, as TiledGGD is currently missing a few common ones.
Edit:
I fixed the hot key thing.
I added a "3DS" mode for TiledGGD.
First off let me say that I do not know C# at all, so I do not know if I broke anything when making these changes. I had to redo the "tiled" system it had.
I don't even have an ide or anything, I just edited the code in notepad and compiled with msbuild
So yeah, it might break, and if it does, I probably won't know how to fix it.
And the 3ds mode only works on 4BPP graphics and higher. I don't think the 3ds really uses 2bpp or 1bpp.
Download
An example of the new mode:
Linear Tiled 3DS
I think it can be helpful for figuring out the setting for certain graphics, and even ripping a few.
It may also be useful to add more color modes, as TiledGGD is currently missing a few common ones.
Edit:
I fixed the hot key thing.