05-23-2015, 06:46 PM
Thanks, the romhacking one looks good.
Juuust double-checking here before I beat my head against the wall too much... I'm currently getting an output image like the following:
![[Image: hud_anvil_1.png]](https://dl.dropboxusercontent.com/u/31816885/photos/hud_anvil_1.png)
Now, being flipped is no issue, but the colors are quite off, and I want to figure out if this is an issue in your method or in the decompression algorithm (as I changed both).
Currently, my raw output from the decompression algorithm is this, which looks correct-ish? I guess? Just wanting to be sure here.
And in makeTexture(int[] bytes, int width, int height), are the bytes supposed to be 32-bit int? I'm assuming this is supposed to be actual bytes, as in 8 bits.
Thanks!
Juuust double-checking here before I beat my head against the wall too much... I'm currently getting an output image like the following:
![[Image: hud_anvil_1.png]](https://dl.dropboxusercontent.com/u/31816885/photos/hud_anvil_1.png)
Now, being flipped is no issue, but the colors are quite off, and I want to figure out if this is an issue in your method or in the decompression algorithm (as I changed both).
Currently, my raw output from the decompression algorithm is this, which looks correct-ish? I guess? Just wanting to be sure here.
And in makeTexture(int[] bytes, int width, int height), are the bytes supposed to be 32-bit int? I'm assuming this is supposed to be actual bytes, as in 8 bits.
Thanks!