05-23-2015, 06:55 PM
I just optimized my image code (that I haven't look at since I wrote; and that was when I was first learning java)
Turns out I was decoding the image a horribly inefficient way!
I fixed it up and now instead of minutes it takes seconds! Less than one in most cases. HUGE improvement!
(Sorry for all those slow etc converters I made for you, Dazz )
Speed is no longer a problem~
I've also been trying to organize the files. There are 2 sets of portraits, and the character id is different for each set.
Example: Maya is Character01 in the first set and Dick Gumshoe is Character01 in the second.
Perhaps the first set was for the first game, and the second looks to contain characters from the second, so it's probably for that.
I don't know about the third, though... It may be mixed with the second somewhere. I haven't looked too hard.
Even without file-names the file are pretty organized. It might not be too hard to figure everything out after all
Turns out I was decoding the image a horribly inefficient way!
I fixed it up and now instead of minutes it takes seconds! Less than one in most cases. HUGE improvement!
(Sorry for all those slow etc converters I made for you, Dazz )
Speed is no longer a problem~
I've also been trying to organize the files. There are 2 sets of portraits, and the character id is different for each set.
Example: Maya is Character01 in the first set and Dick Gumshoe is Character01 in the second.
Perhaps the first set was for the first game, and the second looks to contain characters from the second, so it's probably for that.
I don't know about the third, though... It may be mixed with the second somewhere. I haven't looked too hard.
Even without file-names the file are pretty organized. It might not be too hard to figure everything out after all