For the UV coordinates, just multiply by image width and height, add 0.5, and cast to int. That'll round them to the nearest pixel.
Better yet, just use my program instead, it "just works" with all the anb files I've tried (Which is quite a few; redblueyellow gave me some a while back).
Let me know if you need me for anything else, or if it crashes/behaves strangely on any file in particular.
Better yet, just use my program instead, it "just works" with all the anb files I've tried (Which is quite a few; redblueyellow gave me some a while back).
Let me know if you need me for anything else, or if it crashes/behaves strangely on any file in particular.