05-26-2015, 03:19 AM
been looking at the SmashU animation .omo files, and got the header all figured out... altho figuring out the keyframes is a challenge..
0x0f - bone count
0x10 to 0x14 - frame count
0x17 - indicates where index starts
0x20 - start keyframes
each bone entry has its own 16 bytes of data at 0x20, but animation files with 1 bone in them is easier to figure out, but at the same time, they can only tell u so much since finding what keyframe its at isnt found yet
0x0f - bone count
0x10 to 0x14 - frame count
0x17 - indicates where index starts
0x20 - start keyframes
each bone entry has its own 16 bytes of data at 0x20, but animation files with 1 bone in them is easier to figure out, but at the same time, they can only tell u so much since finding what keyframe its at isnt found yet