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Ripping MDL0/PAC Brawl models
#36
Tried that. It made the bone constellation less chaotic, but it was still too chaotic for me to work with it, mainly because it's actually the Wireframe Render Mode that makes it look so chaotic, not the bones.
P.S.: The model I'm currently using was made by Gamidame_K from BrawlVault, just in case someone doesn't know yet.
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Ripping MDL0/PAC Brawl models - by TrinitroMan - 05-13-2015, 01:48 AM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-13-2015, 03:12 PM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-13-2015, 08:57 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-16-2015, 02:32 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-17-2015, 02:15 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-17-2015, 03:27 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-20-2015, 07:13 AM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-20-2015, 10:41 AM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-23-2015, 10:14 AM
RE: Ripping MDL0/PAC Brawl models - by TrinitroMan - 05-27-2015, 01:18 AM

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