The bones are there, it's just put together in a really odd way. There's some code for it in the maxscript, but the bones don't look right.
Either way, the models are really low poly so rigging them wouldn't be that much of a deal. Not to mention that they're already posed.
Either way, the models are really low poly so rigging them wouldn't be that much of a deal. Not to mention that they're already posed.