05-27-2015, 04:45 PM
I sent your sprite to one of the pixel artists on the FP team, and here's their two cents on it:
"Okay, it's pretty clear from the proportions that he freehanded all of this, so I would recommend starting with some basic shapes to work with, that way he can get the proportions right. Her body and hands and feet look very disproportionate with her head, but he did a good job with her colors
I would also say this: Unless you know how to work with tiles, don't worry about fitting a sprite within a box, or it will look crunched and awkwardly foreshortened, you know?
Also, not everything has to be outlined, and watch the size of the eyes. It can be difficult to show smaller details in smaller sprites, but it can be done. Just practice and practice. Oh, and action lines are your best friend. If you aren't careful, parts of the sprite can look very stiff and robotic. The key with a character is to make them look flowy and organic, not stiff and mechanical."
"Okay, it's pretty clear from the proportions that he freehanded all of this, so I would recommend starting with some basic shapes to work with, that way he can get the proportions right. Her body and hands and feet look very disproportionate with her head, but he did a good job with her colors
I would also say this: Unless you know how to work with tiles, don't worry about fitting a sprite within a box, or it will look crunched and awkwardly foreshortened, you know?
Also, not everything has to be outlined, and watch the size of the eyes. It can be difficult to show smaller details in smaller sprites, but it can be done. Just practice and practice. Oh, and action lines are your best friend. If you aren't careful, parts of the sprite can look very stiff and robotic. The key with a character is to make them look flowy and organic, not stiff and mechanical."