06-05-2015, 08:13 PM
I was finally able to open the log but it doesnt seem to have any useful information, just some functions names.
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GLIntercept version 1.10 Log generated on: Fri Jun 05 21:03:43 2015
===============================================================================
glClearColor( ??? )
glClearDepth( ??? )
glClearStencil( ??? )
glClear( ??? )
glEnable( ??? )
glBlendEquationSeparate( ??? )
glBlendFuncSeparate( ??? )
glBlendColor( ??? )
glDisable( ??? )
glScissor( ??? )
glDisable( ??? )
glCullFace( ??? )
glFrontFace( ??? )
glDisable( ??? )
glDepthRange( ??? )
glDepthFunc( ??? )
glDepthMask( ??? )
glColorMask( ??? )
glViewport( ??? )
glDisable( ??? )
glStencilOp( ??? )
glStencilFunc( ??? )
glStencilMask( ??? )
glDisable( ??? )
glDisable( ??? )
glLogicOp( ??? )
glBindBuffer( ??? )
glBindBuffer( ??? )
glBindFramebuffer( ??? )
glViewport( ??? )
glDisable( ??? )
glEnable( ??? )
glDepthFunc( ??? )
glDepthMask( ??? )
glColorMask( ??? )
glUseProgram( ??? )
glUniformMatrix4fv( ??? )
glEnableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glEnableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glDisable( ??? )
glClearColor( ??? )
glClearDepth( ??? )
glClearStencil( ??? )
glClear( ??? )
glBindTexture( ??? )
glActiveTexture( ??? )
glTexParameteri( ??? )
glTexParameteri( ??? )
glUseProgram( ??? )
glUniformMatrix4fv( ??? )
glUniform4fv( ??? )
glEnableVertexAttribArray( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindFramebuffer( ??? )
glViewport( ??? )
glEnable( ??? )
glViewport( ??? )
glUseProgram( ??? )
glUniformMatrix4fv( ??? )
glDisableVertexAttribArray( ??? )
glDisable( ??? )
glClearColor( ??? )
glClearDepth( ??? )
glClearStencil( ??? )
glClear( ??? )
glBindTexture( ??? )
glEnable( ??? )
glBlendFuncSeparate( ??? )
glUseProgram( ??? )
glUniformMatrix4fv( ??? )
glEnableVertexAttribArray( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBlendFuncSeparate( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
GLIntercept version 1.10 Log generated on: Fri Jun 05 21:03:43 2015
===============================================================================
glClearColor( ??? )
glClearDepth( ??? )
glClearStencil( ??? )
glClear( ??? )
glEnable( ??? )
glBlendEquationSeparate( ??? )
glBlendFuncSeparate( ??? )
glBlendColor( ??? )
glDisable( ??? )
glScissor( ??? )
glDisable( ??? )
glCullFace( ??? )
glFrontFace( ??? )
glDisable( ??? )
glDepthRange( ??? )
glDepthFunc( ??? )
glDepthMask( ??? )
glColorMask( ??? )
glViewport( ??? )
glDisable( ??? )
glStencilOp( ??? )
glStencilFunc( ??? )
glStencilMask( ??? )
glDisable( ??? )
glDisable( ??? )
glLogicOp( ??? )
glBindBuffer( ??? )
glBindBuffer( ??? )
glBindFramebuffer( ??? )
glViewport( ??? )
glDisable( ??? )
glEnable( ??? )
glDepthFunc( ??? )
glDepthMask( ??? )
glColorMask( ??? )
glUseProgram( ??? )
glUniformMatrix4fv( ??? )
glEnableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glEnableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glDisable( ??? )
glClearColor( ??? )
glClearDepth( ??? )
glClearStencil( ??? )
glClear( ??? )
glBindTexture( ??? )
glActiveTexture( ??? )
glTexParameteri( ??? )
glTexParameteri( ??? )
glUseProgram( ??? )
glUniformMatrix4fv( ??? )
glUniform4fv( ??? )
glEnableVertexAttribArray( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindFramebuffer( ??? )
glViewport( ??? )
glEnable( ??? )
glViewport( ??? )
glUseProgram( ??? )
glUniformMatrix4fv( ??? )
glDisableVertexAttribArray( ??? )
glDisable( ??? )
glClearColor( ??? )
glClearDepth( ??? )
glClearStencil( ??? )
glClear( ??? )
glBindTexture( ??? )
glEnable( ??? )
glBlendFuncSeparate( ??? )
glUseProgram( ??? )
glUniformMatrix4fv( ??? )
glEnableVertexAttribArray( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBlendFuncSeparate( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )