06-10-2015, 09:18 AM
Not to be rude, but I would have appreciated that critique before I made a sizable amount of progress on the model. Then again, I was never very clear that I started modeling this, so it's okay that you didn't know beforehand.
In regards to the broken scratching that is more or less my drawing style, I did consider at times to drop it since we talked about it before. It's just that if I were to do it, I'm afraid that I'll have to trade it off for line control. While I can see why your method is a lot more efficient, it also runs the risk of some parts looking a little wonky unless you make multiple single strokes (which I can see you do right there in your corrections). Regardless, I might give it a try pretty soon by practicing it on a few of the new Paper Mario parts I'm creating. On top of that, I'm up for trying a thinner stroke in Flash no matter if I follow your advice to use single strokes or not.
As for anatomy in general, I attempt to do my best on it to make sure that the final outcome looks good enough and follows the general guidelines to an extent. With that said, it's really hard for me to keep track of/memorize every little thing about bones and muscles, so I might make some mistakes every now and then. My only hope is that any of these discovered oversights aren't bad enough to raise serious problems in terms of function and appeal. In spite of that, once I get feedback on problems like this, I not only try to apply the corrections, but also keep it in mind the next time I do something like that.
Anyway, I'm sorry if I came off as immature/nasty during what I said, but I just wanted to share those thoughts. As of right now, though, I'm trying to decide if I should continue fiddling with this mesh or throw it out and start all over again with an even better base sketch. If I go with the second option, then I could even try to make her model more of an A pose from the very beginning instead of dealing with whatever problems found from a T posed version of the same mode.
In regards to the broken scratching that is more or less my drawing style, I did consider at times to drop it since we talked about it before. It's just that if I were to do it, I'm afraid that I'll have to trade it off for line control. While I can see why your method is a lot more efficient, it also runs the risk of some parts looking a little wonky unless you make multiple single strokes (which I can see you do right there in your corrections). Regardless, I might give it a try pretty soon by practicing it on a few of the new Paper Mario parts I'm creating. On top of that, I'm up for trying a thinner stroke in Flash no matter if I follow your advice to use single strokes or not.
As for anatomy in general, I attempt to do my best on it to make sure that the final outcome looks good enough and follows the general guidelines to an extent. With that said, it's really hard for me to keep track of/memorize every little thing about bones and muscles, so I might make some mistakes every now and then. My only hope is that any of these discovered oversights aren't bad enough to raise serious problems in terms of function and appeal. In spite of that, once I get feedback on problems like this, I not only try to apply the corrections, but also keep it in mind the next time I do something like that.
Anyway, I'm sorry if I came off as immature/nasty during what I said, but I just wanted to share those thoughts. As of right now, though, I'm trying to decide if I should continue fiddling with this mesh or throw it out and start all over again with an even better base sketch. If I go with the second option, then I could even try to make her model more of an A pose from the very beginning instead of dealing with whatever problems found from a T posed version of the same mode.