06-11-2015, 12:23 PM
(06-10-2015, 03:13 PM)NICKtendo DS Wrote: There was a time where multiple characters were done right.
Play as Sonic for a fast-paced, more risky game where speed is the reward for skill. A speed-run character.
Play as Tails for easy exploration and easy gameplay overall, great for beginners.
Play as Knuckles to open alternate paths to new levels mixed with the old. Combined with harder bosses and different skills, he's a good choice for veterans.
Sonic 3 & Knuckles was fun for me to 100% with all 3 characters. It didn't feel repetitive. It felt fresh.
I don't get this thing where you can switch characters mid game. The characters become nothing more than tools, just like the fire & ice gimmick. See a fire icon? Use fire. See a hammer icon? Use Amy. There's hardly a difference. Switching is most likely mandatory anyway. The way I see it is that you play as 1 character dressed as 5.
The Engine of Lost World is awesome giving it to characters with their respective powers could game a lot of depth. The level creation in Sonic Generations was top notch but I've been informed that SEGA found Lost World's stage design easier (I argue it's because they mostly didn't want to think about how LW levels and stages and boards could be applied or played by characters that weren't Sonic.)
I think Sonic 3 and Knuckles formula could be applied with the Variables of Sonic Generations Level Design (those mission levels were actually pretty fun, it's a collect a thon where you do things and if you do it well you're rewarded with an S-Rank and whatever the coruse was for be it music or an item.)
Add in a Chao Garden (cause everyone loves them I honestly don't know why Chaos' stopped being a thing.)
Does anyone else think Sonic Generations level design could be applied to Lost Worlds Engine to make a good Sonic experience?