(06-17-2015, 05:25 PM)TGE Wrote: How so? Besides, older games like these usually don't even have an unanimated state for models.
Because then I can study how they were originally modelled and positioned. Even if it turns out the models aren't positioned in a T pose, it would be educational to see exactly how the original files are composed, to determine the animation technique they're using.
This game isn't that old btw. I mean, not so old that skeletal animation is completely out of the question. It was released for DS in 2007, and for Windows in 2014.