06-19-2015, 01:01 PM
(06-19-2015, 12:17 PM)uac9000 Wrote:(06-17-2015, 07:25 PM)Demonslayerx8 Wrote:(06-17-2015, 08:51 AM)uac9000 Wrote: Why are the hair textures for some characters Samus, Shulk, etc, grey instead of blond. Am i supposed to change the RGB channel or something.
cause they're colored by their material.
Colored how? I downloaded the Shulk model in 3dsmax and placed the grey hair texture in the diffuse map, and the black and white hair in the opacity Map. I don't see what makes it blond.
Doesn't have much to do with the textures. Something about multiplying the texture by the material color.