06-20-2015, 01:29 AM
(This post was last modified: 06-20-2015, 01:31 AM by kidicarus29.)
(06-19-2015, 10:30 PM)Cyberguy64 Wrote: Ouch. He's supposed to be leaning slightly back and forth, flexing his arms and wings. I guess I didn't do a very good job making it feel natural.
What would you suggest to make it feel more right?
I'll try to drop the saturation some. It just feels like every time I try, he ends up dull and grey, and he loses the vibrant colors I want him to have.
Think about what you would do if you were just standing somewhere. Let's say you felt the need to itch your nose, so you rubbed it a bit and then put your hand back down. You wouldn't keep doing that constantly, would you? Unless it bothered you more, of course, in which case you should probably get it checked out.
My point is that the natural pose shouldn't be any more complicated than simple breathing and blinking. If left idle for too long, however, then the character should execute some sort of action that indicates their own idleness. The player's idleness is not the same as the idleness of the character. These actions are akin to the nose scratching example I used before. For your character, it would be flexing his wings. After that plays maybe once or twice, the character should go back to breathing. You could even do a sleeping animation for really long idling, like a few cheeky games do. Think Earthworm Jim!