06-21-2015, 03:23 PM
(06-20-2015, 07:28 PM)Vipershark Wrote: I feel like Zelda Maker might be a bit too intricate.
For one, an entire dungeon (or world) would have much bigger file sizes than a Mario level, and the possible puzzles you could make would probably be pretty rudimentary and same-y unless you can make custom objects.
Otherwise puzzles would probably be locked to one room each and not floor/dungeon-spanning like in other titles.
I don't think the file size is so much of a problem, given how intricate some of the Mario Maker levels have proven to be, and the fact you can have as many as 10 "worlds" available for a player to create.
One problem I thought might be an issue would be building a dungeon with unsolvable puzzles, but then I remembered that Mario Maker levels can't be uploaded unless the creator has beaten them, which could be implemented in the same fashion for a Zelda maker.
Another problem though is proportional differences between sprite styles, but seeing as they get around that in Mario Maker by not necessarily adhering to every last limitation an older style had, it is kind of a moot point.
If we saw a trailer next year at E3 for Legend of Zelda Dungeon Designer, I'd crap myself with excitement.