It was just the same problem I had with Gintama Yorozuya Choobu model of Sadaharu I ripped with 3D Ripper DX as well... but only when I perform the vertex wielding on it. the Cel Shading was mixed with the texture surface making black holes on every part of that poor dog model as well as did with your stage textures.
this was one of my reasons for quitting doing that since neither QuickBMS, Neither with the help of TGE and Neither with anything else... I was not able to get the model. and the worst thing... I have no damn idea of how can I get that model for myself.
Sorry for flooding this, but I thought it was a good moment to explain that, becuz I am not so fully able to write and understand English 100%, I had no idea of how those black spots and since I hate being spied on google, I can't upload any render, in order to prevent Google images to show them.
I just can suggest you to try to flip the normals/textures or edit each material separately... because I dunno how to deal with this as you might understand by reading my case.
this was one of my reasons for quitting doing that since neither QuickBMS, Neither with the help of TGE and Neither with anything else... I was not able to get the model. and the worst thing... I have no damn idea of how can I get that model for myself.
Sorry for flooding this, but I thought it was a good moment to explain that, becuz I am not so fully able to write and understand English 100%, I had no idea of how those black spots and since I hate being spied on google, I can't upload any render, in order to prevent Google images to show them.
I just can suggest you to try to flip the normals/textures or edit each material separately... because I dunno how to deal with this as you might understand by reading my case.