06-23-2015, 01:24 PM
(06-20-2015, 04:12 AM)Demonslayerx8 Wrote:(06-19-2015, 01:01 PM)nobody231 Wrote:(06-19-2015, 12:17 PM)uac9000 Wrote: Colored how? I downloaded the Shulk model in 3dsmax and placed the grey hair texture in the diffuse map, and the black and white hair in the opacity Map. I don't see what makes it blond.
Doesn't have much to do with the textures. Something about multiplying the texture by the material color.
mm nope... within the script, if you press F11 after importing the model, you get a material listing. Pretty much for characters, you need to look for NU_colorGain, like for ZSS hair, it was..
"NU_colorGain = 0.705, 0.60845, 0.178365, 0.0"
pretty much have to multiply those value's by 255 to get the exact color needed, and that would be (R:180 G:155 B:45 A:0)
for stages, you'd have to use NU_diffuseColor for the material color.
I see now, but i can't seem to find NU_colorGain in Shulks maxscript listener. Also i looked at zzs and that line is listed several times under different polygon groups, i don't know which one to edit (sorry i'm very new at 3dsmax).