The problem with Gunvolt is it uses a compression that I don't know. If that ever gets figured out then I can automate everything. Then it's just a matter of naming them all, since there are no filenames whatsoever.
And darn, RH uses rotations in its piecing.
I can rotate them with my own means, but it would not be accurate to how the 3ds does it, probably.
I wonder if that information is available yet...?
Edit:
Hmm... The rotation looks correct, but the way it's supposed to be rotated cannot be accurately duplicated.
Edit:
Even though they can't be submitted, I generated all the IDOL frames using bilinear rotation to see how they would look.
I also found the frame delay information for when they are animated. I think I'll make a GIF exporter because why not.
I just wish they didn't use the ugly jpeg-like compression for the textures :\
Edit:
And look how high of a resolution some of these are for some reason?!
And I thought the Idol's sprites were big...
And darn, RH uses rotations in its piecing.
I can rotate them with my own means, but it would not be accurate to how the 3ds does it, probably.
I wonder if that information is available yet...?
Edit:
Hmm... The rotation looks correct, but the way it's supposed to be rotated cannot be accurately duplicated.
Edit:
Even though they can't be submitted, I generated all the IDOL frames using bilinear rotation to see how they would look.
I also found the frame delay information for when they are animated. I think I'll make a GIF exporter because why not.
I just wish they didn't use the ugly jpeg-like compression for the textures :\
Edit:
And look how high of a resolution some of these are for some reason?!
And I thought the Idol's sprites were big...