06-24-2015, 03:51 AM
The issue is that final smashes change the tide of the battle too quick and are difficult or impossible to balance in a game as varied in movement/options without restrictions as Smash. The lack of combos post-Melee already promote defensive, campy, and punish-based gameplay, now there'd be even more reward for just straight up chip-damage rather than going at it to build up meter.