06-24-2015, 05:41 PM
(06-23-2015, 09:55 PM)TGE Wrote:(06-23-2015, 06:19 PM)nobody231 Wrote: How does transparency for textures work in 3DS Max? I'm trying to render a character so I can put a trophy up on Models Resource, but since Blender doesn't render like most renderers, I need to use 3DS Max.
Put the texture in the material's diffuse and the opacity slot, go into the opacity map, set mono channel output to alpha and set alpha source to image alpha
I'd also recommend making the ambient color black otherwise you might get white-ish lines around the edges.
I normally fixed the alpha in a few model's textures and succeeded as well (2 or 3)... but it depends on the materials themselves... so probably TGE's tidbit might be more usefull.
thanks for the info...