@Kriven: Well if you're going for a basic not-stupidly-overpowered Sakurai mode of itemsets and ignoring RNG spawning which DOES heavily affect the game if you're speaking from a "competitive" sense, as Koopaul is questioning...
The same players will still 95% of the time beat the same players I believe, the win ratio would hardly change even if the more skilled player at the vanilla game had almost no experience with items. It just adds nuisance. If you're not sure about how heavily RNG can impact competitive play or how serious Smash players take it, I want you guys who agree with this whole items thing to go do some research on stage selections at tournaments.
Go look at Smash 64, Melee, Brawl, and Wii U's banned stages. The slightest bit of RNG is heavily frowned upon, Pokemon Stadium 1 is even being considered for banning because it's transformations are RNG based. Keep in mind these are the same people who think so far ahead in intuitive planning for wins that they time the 20 seconds it takes Randall (the cloud) to make a revolution around Yoshi's Story (Melee).
The same players will still 95% of the time beat the same players I believe, the win ratio would hardly change even if the more skilled player at the vanilla game had almost no experience with items. It just adds nuisance. If you're not sure about how heavily RNG can impact competitive play or how serious Smash players take it, I want you guys who agree with this whole items thing to go do some research on stage selections at tournaments.
Go look at Smash 64, Melee, Brawl, and Wii U's banned stages. The slightest bit of RNG is heavily frowned upon, Pokemon Stadium 1 is even being considered for banning because it's transformations are RNG based. Keep in mind these are the same people who think so far ahead in intuitive planning for wins that they time the 20 seconds it takes Randall (the cloud) to make a revolution around Yoshi's Story (Melee).