06-26-2015, 12:16 AM
I used to think the way it handles permadeath forced players to live with the consequences of their decisions
but now I think that, in many (maybe even most) cases, it makes every single unit loss a reset condition, so players will just reset when they lose someone; who the heck even plays like "welp lost a unit guess I'll just keep going through the game without them"?
I enjoyed playing awakening with casual mode, since I could play levels wherein my units were hilariously underleveled (meaning precise tactics becomes incredibly important) and continuing through the level when my units started dying, basically ACTUALLY living with the consequences, even if only in the short term (of course, you do still sacrifice gaining experience with those units)
I now believe that, in order to have permadeath that really has meaning, it must be enforced
through xcom-style ironman mode (aka saving after every single turn without any possibility for scumming)
(and, in the case of fire emblem, it would then need to be extra balanced since the number of units one can actually have over the course of the game is limited(except for in FE11 where you could recruit generics if too many people died))
phoenix mode however, is really just white tanooki suit lol I can't really defend that
and fire emblem amie... well, I'm not really expecting to use it, and it is kind of an odd thing to add at this point ("oops we actually made a vita game")
but maybe.......
overall though, I'm fsjal for fate/emblem
but now I think that, in many (maybe even most) cases, it makes every single unit loss a reset condition, so players will just reset when they lose someone; who the heck even plays like "welp lost a unit guess I'll just keep going through the game without them"?
I enjoyed playing awakening with casual mode, since I could play levels wherein my units were hilariously underleveled (meaning precise tactics becomes incredibly important) and continuing through the level when my units started dying, basically ACTUALLY living with the consequences, even if only in the short term (of course, you do still sacrifice gaining experience with those units)
I now believe that, in order to have permadeath that really has meaning, it must be enforced
through xcom-style ironman mode (aka saving after every single turn without any possibility for scumming)
(and, in the case of fire emblem, it would then need to be extra balanced since the number of units one can actually have over the course of the game is limited(except for in FE11 where you could recruit generics if too many people died))
phoenix mode however, is really just white tanooki suit lol I can't really defend that
and fire emblem amie... well, I'm not really expecting to use it, and it is kind of an odd thing to add at this point ("oops we actually made a vita game")
but maybe.......
overall though, I'm fsjal for fate/emblem