06-26-2015, 01:31 PM
(06-23-2015, 03:42 PM)Demonslayerx8 Wrote: Shulks might be listed as NU_fresnelColor.. i'd load him up, but busy irl atm to do so
just look at multiple value's and then if u think u find 1 thats right... multiply each value by 255 and u'll find it.. best to use paint.net coloring tool to figure out the color
Ok i tried changing the values you described in the max script listener, but every time i hit enter to execute the command, it registers in the listener but nothing changes on the model or materials and i've tried this on both zzs and Shulk. I have it set to render everything in the view port and i check the render object window, but i still see nothing.
Also why are there no specular maps in the character texture files, all i see is diffuse and opacity maps.
(thanks for all your help so far btw)