(06-27-2015, 03:33 PM)Kitsu Wrote:(06-27-2015, 11:39 AM)Valo Wrote: Side-note: While playing a test room I noticed something about the beam mechanics. Given that the beam requires continuous contact to do any damage, if you try to turn away to maneuver out of an enemy's or attack's way, you stop focusing on what you were aiming at.Should I attempt to add in a lock focus or moonwalk(from super metroid) type button so you can move back while still facing an enemy?
This? It kinda depends on what exactly you're looking to do with your game. If it has a big focus on combat and dodging while maintaining DPS, then I can definitely understand having such a feature. But you might instead want the player to have to manage their DPS more, then not having the feature could be good, too. There are probably more arguments for and against it that you'll have to tackle on your own, at least until you're able to get some feedback from people who've actually played it.
Oh btw, welcome to TVGR~
Hopefully you'll receive some helpful experiences, and sorry if my previous posts came across as somewhat rough.
From the pictures in the OP, I can definitely say your game seems to be shaping up pretty well and is fairly polished.
I'd rather you be able to have to manage you DPS through the already implemented over-heat meter. You only have a few seconds of that before you're left defenseless until it cools. I guess when phrased in this way, yeah, a toggle-able moonwalk/lock facing button would be better.
Which brings me to another question. In all those gifs, was the over-heat meter visible enough? Would it maybe be better suited in the larger empty bar slot underneath the blue one rather than above it ?
And thank you! Your posts didn't come off roughly, don't worry.