06-27-2015, 04:53 PM
I honestly didn't know that it was an overheat meter lol
I think having a few visual cues on the character themself might help convey their overheat status (like plumes of smoke/flames/red glow/etc.)
Dunno about the meter itself; it's easy enough to notice it in watching a looping gif, but I can't really say how effective it is without playing it myself. Though, having it in the corner far away from the player may make it tough to figure out; I know that in GunHazard, I have trouble tracking my ammo count (since it's similarly small), so that might apply equally here. Again, I don't really know at this point.
I think having a few visual cues on the character themself might help convey their overheat status (like plumes of smoke/flames/red glow/etc.)
Dunno about the meter itself; it's easy enough to notice it in watching a looping gif, but I can't really say how effective it is without playing it myself. Though, having it in the corner far away from the player may make it tough to figure out; I know that in GunHazard, I have trouble tracking my ammo count (since it's similarly small), so that might apply equally here. Again, I don't really know at this point.