06-28-2015, 03:25 AM
All right, I tried to keep it simple, to the point, but still full of motion and excitement. I also dropped the saturation a good deal on most of his palette.
I had plans to expand it with a stretch/yawning animation, but I lost some major base poses due to computer trouble....
Also, a quick compare between the most recent revisions and the last major overhaul their sprites got. Geo's new staff gem took forever to get right.
Also, thanks so much for all the criticism. I greatly appreciate all of it. I couldn't improve without people who are willing to call out my mistakes and failed experiments and get me back on track.
I had plans to expand it with a stretch/yawning animation, but I lost some major base poses due to computer trouble....
Also, a quick compare between the most recent revisions and the last major overhaul their sprites got. Geo's new staff gem took forever to get right.
Also, thanks so much for all the criticism. I greatly appreciate all of it. I couldn't improve without people who are willing to call out my mistakes and failed experiments and get me back on track.