07-05-2015, 12:33 AM
It might have to do with other character's state code. It seems like it has to do with the way you have passable platforms. Personally, I prefer finding the problem and fixing it, instead of "patches". With "patches", you aren't fixing anything, you're covering it up- and not well. That issue will propagate elsewhere. Patch it up and you've got an unplayable crippled game.
That said... you could create a temporary ground solid for 5 frames anyways, which would push him up. That way, you can set the pixel offset to 25 without the player falling through.
That said... you could create a temporary ground solid for 5 frames anyways, which would push him up. That way, you can set the pixel offset to 25 without the player falling through.