07-05-2015, 07:38 PM
I am very sorry for this bump. But I have some newish content. I actually had to re-build the game due to issues with data corruption.
First of all, the tileset for the desert level has had a massive redo on it, as there is now less monochrome to the rock's colour choices. The sand texture was changed to look more mountain-like. The bright mountain-sands remains the same for better contrast with the newer sand texture.
![[Image: 0n4fbEP.png]](http://i.imgur.com/0n4fbEP.png)
The level design had some minor tweaks and such.
![[Image: Rz92EZg.png]](http://i.imgur.com/Rz92EZg.png)
New level
This level is not done, but here's some screen caps. This is a platforming level, unlike the other one. (Most of these are from level-building, so that's why it looks so wide-screenish. And it lacks HUD)
![[Image: bdb96ci.png]](http://i.imgur.com/bdb96ci.png)
The background kinda feels empty to me. Dunno if it's just me.
These saw monsters on the picture below slide left and right upon contact on a wall. Makes them very deadly hazards. I also had a jerkish idea of spike placements.
![[Image: kxSWbzE.png]](http://i.imgur.com/kxSWbzE.png)
So, any ideas on what to improve?
First of all, the tileset for the desert level has had a massive redo on it, as there is now less monochrome to the rock's colour choices. The sand texture was changed to look more mountain-like. The bright mountain-sands remains the same for better contrast with the newer sand texture.
![[Image: 0n4fbEP.png]](http://i.imgur.com/0n4fbEP.png)
The level design had some minor tweaks and such.
![[Image: Rz92EZg.png]](http://i.imgur.com/Rz92EZg.png)
New level
This level is not done, but here's some screen caps. This is a platforming level, unlike the other one. (Most of these are from level-building, so that's why it looks so wide-screenish. And it lacks HUD)
![[Image: bdb96ci.png]](http://i.imgur.com/bdb96ci.png)
The background kinda feels empty to me. Dunno if it's just me.
These saw monsters on the picture below slide left and right upon contact on a wall. Makes them very deadly hazards. I also had a jerkish idea of spike placements.
![[Image: kxSWbzE.png]](http://i.imgur.com/kxSWbzE.png)
So, any ideas on what to improve?