07-05-2015, 07:38 PM
I am very sorry for this bump. But I have some newish content. I actually had to re-build the game due to issues with data corruption.
First of all, the tileset for the desert level has had a massive redo on it, as there is now less monochrome to the rock's colour choices. The sand texture was changed to look more mountain-like. The bright mountain-sands remains the same for better contrast with the newer sand texture.
The level design had some minor tweaks and such.
New level
This level is not done, but here's some screen caps. This is a platforming level, unlike the other one. (Most of these are from level-building, so that's why it looks so wide-screenish. And it lacks HUD)
The background kinda feels empty to me. Dunno if it's just me.
These saw monsters on the picture below slide left and right upon contact on a wall. Makes them very deadly hazards. I also had a jerkish idea of spike placements.
So, any ideas on what to improve?
First of all, the tileset for the desert level has had a massive redo on it, as there is now less monochrome to the rock's colour choices. The sand texture was changed to look more mountain-like. The bright mountain-sands remains the same for better contrast with the newer sand texture.
The level design had some minor tweaks and such.
New level
This level is not done, but here's some screen caps. This is a platforming level, unlike the other one. (Most of these are from level-building, so that's why it looks so wide-screenish. And it lacks HUD)
The background kinda feels empty to me. Dunno if it's just me.
These saw monsters on the picture below slide left and right upon contact on a wall. Makes them very deadly hazards. I also had a jerkish idea of spike placements.
So, any ideas on what to improve?