(07-04-2015, 06:36 PM)nobody231 Wrote:Oppsies, you're right. It seems that the only particle effects appears when it bleeds, anyway. Would be pretty interesting using it as part of a possible oculus rift game. I didn't grew accustomed to particle effects on my 3d projects until today... Maybe I am a noob at this, I admit it, but still I can learn.(07-04-2015, 07:41 AM)Farlavor Wrote: I have a little question for a thing I will probably plan to implement in a software I'm testing called Unity3D.
I had found out how 2D graphics appears as Particles in some gameplays... I believed it was a kind of factor that would vary depending on the game engine itself. but it was as common and simple that was already implemented on almost EVERY game.
My question is... if by any chance you manage to rip Master Core... (Like one user suggested several months ago), is it possible to reproduce the same particle effects like it does like ingame?.
if that's so, with the basics I had learned of Unity (even the basics if C/C++) can I do the same thing?
because I am so interested on giving it a shot for the purpose I'm gonna make a kind of VR environment for the Oculus Rift as soon as I can get the info on how to make Assets, making the particle effects and even the necesary materials I may get from here. Thanks in advance.
My project is a kind of pretty interactive storyline, where you can play as a Hero, confronting the Land of Oblivion.
it will a kind of being a part of an anime Shonen. Even I have the project already in my mind, including Dark Eevee G3 (The project I shown on my first post on Texture Resource that I had to delete the photos for many reasons. )
I learned the basics about instancing particles, but just I need to know how to make the Master Core Aura, more like it does ingame.
I think it only needs some texture animation to work.
The only thing I'm worried right now is to find a replacement for my old 3DS... I accidentally updated Sysnand to 9.8 when attempting to update Emunand on gateway... To install a CFW that will help me decrypting roms without those *censored* Xorpads... You know, the projects I had told you to start giving away the model files from 3DS roms, in an attempt to add more models to our collection.
PS: I had found tutorials of C/Python and Java... I dunno if those are enough for reverse engineering, but perhaps to make QuickBMS scripts... Probably, yes.