07-09-2015, 11:43 PM
(07-09-2015, 01:27 PM)Tcll Wrote: so with that out of the way, I should have Sm4sh fully supported by the release
as I was saying:
hey RTB, you know there's like 10x better ways to import the data than what you're doing right??
and that's including 3DS
the only difference with UMC is you don't need to do extra work:
- define data types/functions
- supply bone matrices
- pre-transform your vertices
- convert to triangles
writing a UMC-script is as simple as writing in OpenGL's FFP with python
(much simpler than writing scripts in Blender or Max)
^note Max is actually easier to write than Blender
but hey I can boast
after all, I built UMC's scripting interface to be the simplest to use out of everything
it's so simple you can actually have fun writing scripts for UMC
I'm done boasting... lol
anyways, enjoy